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ISCAS
2006
IEEE
142views Hardware» more  ISCAS 2006»
14 years 1 months ago
An efficient texture cache for programmable vertex shaders
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
Seunghyun Cho, Chang-Hyo Yu, Lee-Sup Kim
LCTRTS
2007
Springer
14 years 1 months ago
Compiler-managed partitioned data caches for low power
Set-associative caches are traditionally managed using hardwarebased lookup and replacement schemes that have high energy overheads. Ideally, the caching strategy should be tailor...
Rajiv A. Ravindran, Michael L. Chu, Scott A. Mahlk...
CLUSTER
2000
IEEE
13 years 7 months ago
Block-cyclic redistribution over heterogeneous networks
Clusters of workstations and networked parallel computing systems are emerging as promising computational platforms for HPC applications. The processors in such systems are typica...
Prashanth B. Bhat, Viktor K. Prasanna, Cauligi S. ...
DATE
2010
IEEE
195views Hardware» more  DATE 2010»
13 years 10 months ago
Cool MPSoC programming
Abstract--This paper summarizes a special session on multicore/multi-processor system-on-chip (MPSoC) programming challenges. Wireless multimedia terminals are among the key driver...
Rainer Leupers, Lothar Thiele, Xiaoning Nie, Bart ...
ICS
2010
Tsinghua U.
13 years 10 months ago
Clustering performance data efficiently at massive scales
Existing supercomputers have hundreds of thousands of processor cores, and future systems may have hundreds of millions. Developers need detailed performance measurements to tune ...
Todd Gamblin, Bronis R. de Supinski, Martin Schulz...