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» Power of peripheral designers: how users learn to design
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SIGGRAPH
1993
ACM
13 years 11 months ago
Pad: an alternative approach to the computer interface
We believe that navigation in information spaces is best supported by tapping into our natural spatial and geographic ways of thinking. To this end, we are developing a new comput...
Ken Perlin, David Fox
HRI
2009
ACM
14 years 2 months ago
How to approach humans?: strategies for social robots to initiate interaction
This paper proposes a model of approach behavior with which a robot can initiate conversation with people who are walking. We developed the model by learning from the failures in ...
Satoru Satake, Takayuki Kanda, Dylan F. Glas, Mich...
CSCW
2008
ACM
13 years 9 months ago
Are you sleeping?: sharing portrayed sleeping status within a social network
Within a group of peers, it is often useful or interesting to know whether someone in the group has gone to bed or whether they have awakened in the morning. This information, nat...
Sunyoung Kim, Julie A. Kientz, Shwetak N. Patel, G...
VISUALIZATION
2005
IEEE
14 years 1 months ago
Opening the Black Box - Data Driven Visualization of Neural Network
Arti cial neural networks are computer software or hardware models inspired by the structure and behavior of neurons in the human nervous system. As a powerful learning tool, incr...
Fan-Yin Tzeng, Kwan-Liu Ma
XPU
2010
Springer
13 years 5 months ago
Design and Development in the "Agile Room": Trialing Scrum at a Digital Agency
Scrum was trialed at Cimex — a Digital Media Agency in the UK. Our insights centre in particular around the close interactions between the designers and developer working in the ...
Katerina Tzanidou, Jennifer Ferreira