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» Practical Online Active Learning for Classification
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FLAIRS
2010
13 years 9 months ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle
ACCV
2010
Springer
13 years 2 months ago
Stream-based Active Unusual Event Detection
We present a new active learning approach to incorporate human feedback for on-line unusual event detection. In contrast to most existing unsupervised methods that perform passiv...
Chen Change Loy, Tao Xiang, Shaogang Gong
CHI
2007
ACM
14 years 7 months ago
Coordinating joint activity in avatar-mediated interaction
Massively multiplayer online games (MMOGs) currently represent the most widely used type of social 3D virtual worlds with millions of users worldwide. Although MMOGs take face-to-...
Robert J. Moore, E. Cabell Hankinson Gathman, Nico...
ICALT
2003
IEEE
14 years 2 hour ago
Constructivism vs. Objectivism: Where is difference for Designers of e-Learning Environments?
This position paper discusses different philosophical views of learning and the consequences of these different epistemologies on the design of online learning environments. Acade...
Miguel Baptista Nunes, Maggie McPherson
ECTEL
2006
Springer
13 years 10 months ago
A Model for Representing Professional Development through the Participation in a Virtual CoP: Uses for Developing Enhanced Servi
This paper presents a model of professional development through the participation in a virtual CoP. This model is rooted in a definition of professional development and of professi...
Amaury Daele