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» Practices of stigmergy in architectural work
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AAI
1999
147views more  AAI 1999»
13 years 7 months ago
Animated Agents for Procedural Training in Virtual Reality: Perception, Cognition, and Motor Control
This paper describes Steve, an animated agent that helps students learn to perform physical, procedural tasks. The student and Steve cohabit a three-dimensional, simulated mock-up...
Jeff Rickel, W. Lewis Johnson
TVCG
2010
197views more  TVCG 2010»
13 years 6 months ago
High-Dynamic-Range Texture Compression for Rendering Systems of Different Capacities
—In this paper, we propose a novel approach for high-dynamic-range (HDR) texture compression (TC) suitable for rendering systems of different capacities. Based on the previously ...
Wen Sun, Yan Lu, Feng Wu, Shipeng Li, John Tardif
MICRO
2008
IEEE
119views Hardware» more  MICRO 2008»
14 years 2 months ago
The StageNet fabric for constructing resilient multicore systems
Scaling of CMOS feature size has long been a source of dramatic performance gains. However, the reduction in voltage levels has not been able to match this rate of scaling, leadin...
Shantanu Gupta, Shuguang Feng, Amin Ansari, Jason ...
ISCA
2010
IEEE
340views Hardware» more  ISCA 2010»
14 years 22 days ago
Necromancer: enhancing system throughput by animating dead cores
Aggressive technology scaling into the nanometer regime has led to a host of reliability challenges in the last several years. Unlike onchip caches, which can be efficiently prot...
Amin Ansari, Shuguang Feng, Shantanu Gupta, Scott ...
IPPS
2010
IEEE
13 years 5 months ago
Performance modeling of heterogeneous systems
Predicting how well applications may run on modern systems is becoming increasingly challenging. It is no longer sufficient to look at number of floating point operations and commu...
Jan Christian Meyer, Anne C. Elster