In this paper, we present an evaluation of exaggerated headcoupled camera motions in a game-like 3D object movement. Three exaggeration levels were compared to determine if the ex...
We have created a math learning environment with game-like elements such as narrative, visual feedback, personalization, collection, etc. We made a study with four different versio...
We study how to learn to play a Pareto-optimal strict Nash equilibrium when there exist multiple equilibria and agents may have different preferences among the equilibria. We focu...
In this paper we study the brokering and matchmaking problem, that is, how a requester’s requirements and preferences can be matched against a set of offerings collected by a bro...
Grigoris Antoniou, Thomas Skylogiannis, Antonis Bi...
Over the past half decade, we have been exploring the use of logic in the specification and analysis of computational economic mechanisms. We believe that this approach has the p...