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» Preferences in Game Logics
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FPLAY
2008
13 years 10 months ago
Exaggerated head motions for game viewpoint control
In this paper, we present an evaluation of exaggerated headcoupled camera motions in a game-like 3D object movement. Three exaggeration levels were compared to determine if the ex...
Robert J. Teather, Wolfgang Stürzlinger
AIED
2011
Springer
13 years 21 days ago
Causal Modeling of User Data from a Math Learning Environment with Game-Like Elements
We have created a math learning environment with game-like elements such as narrative, visual feedback, personalization, collection, etc. We made a study with four different versio...
Dovan Rai, Joseph E. Beck
NIPS
2003
13 years 10 months ago
Learning Near-Pareto-Optimal Conventions in Polynomial Time
We study how to learn to play a Pareto-optimal strict Nash equilibrium when there exist multiple equilibria and agents may have different preferences among the equilibria. We focu...
Xiao Feng Wang, Tuomas Sandholm
KBS
2007
85views more  KBS 2007»
13 years 9 months ago
DR-BROKERING: A semantic brokering system
In this paper we study the brokering and matchmaking problem, that is, how a requester’s requirements and preferences can be matched against a set of offerings collected by a bro...
Grigoris Antoniou, Thomas Skylogiannis, Antonis Bi...
AAAI
2007
13 years 11 months ago
Logic for Automated Mechanism Design - A Progress Report
Over the past half decade, we have been exploring the use of logic in the specification and analysis of computational economic mechanisms. We believe that this approach has the p...
Michael Wooldridge, Thomas Ågotnes, Paul E. ...