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» Preferences in Game Logics
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IAT
2009
IEEE
14 years 3 months ago
Evaluating a Drama Management Approach in an Interactive Fiction Game
— In this paper, we evaluate a drama management approach deployed in an implementation of a graphical interactive fiction game. Our approach uses players’ feedback as a basis f...
Andrea Corradini, Manish Mehta, Santi Ontañ...
AIIDE
2009
13 years 10 months ago
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge
Players perceive information about game environments through a virtual camera. While a significant discussion in the industry and in academic research circles has centered around ...
Arnav Jhala, Martin Schwartz, Hector Perez Martine...
TARK
1998
Springer
14 years 1 months ago
Hypothetical Knowledge and Counterfactual Reasoning
: Salmetintroduced a notion of hypothetical knowledge and showed how it could be used to capture the type of counterfactual reasoning necessary to force the backwards induction sol...
Joseph Y. Halpern
AI
2001
Springer
14 years 1 months ago
Knowledge and Planning in an Action-Based Multi-agent Framework: A Case Study
The situation calculus is a logical formalism that has been extensively developed for planning. We apply the formalism in a complex multi-agent domain, modelled on the game of Clue...
Bradley Bart, James P. Delgrande, Oliver Schulte
FLAIRS
2006
13 years 10 months ago
Clue Deduction: Professor Plum Teaches Logic
In this paper, we describe curricular materials that use the game of Clue to teach basic concepts of propositional logic. While there are many ways of teaching concepts of logic, ...
Todd W. Neller, Zdravko Markov, Ingrid Russell