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» Preferences in Game Logics
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TARK
2007
Springer
14 years 3 months ago
Unawareness, beliefs and games
We define a generalized state-space model with interactive unawareness and probabilistic beliefs. Such models are desirable for many potential applications of asymmetric unawaren...
Aviad Heifetz, Martin Meier, Burkhard C. Schipper
FQAS
2004
Springer
91views Database» more  FQAS 2004»
14 years 2 months ago
On the Discovery of the Semantic Context of Queries by Game-Playing
In: Proceedings of the Sixth International Conference On Flexible Query Answering Systems (FQAS-04), Springer-Verlag LNAI 3055, pp. 203-216. c 2004 by Springer-Verlag. To model qu...
Alessandro Agostini, Paolo Avesani
CORR
2010
Springer
150views Education» more  CORR 2010»
13 years 9 months ago
Stable partitions in additively separable hedonic games
Abstract. We present computational results concerning stable partitions in additively separable hedonic games. First, we propose a polynomial-time algorithm to compute a contractua...
Haris Aziz, Felix Brandt, Hans Georg Seedig
ICLP
2003
Springer
14 years 2 months ago
Order and Negation as Failure
We equip ordered logic programs with negation as failure, using a simple generalization of the preferred answer set semantics for ordered programs. This extension supports a conven...
Davy Van Nieuwenborgh, Dirk Vermeir
ISIPTA
2005
IEEE
168views Mathematics» more  ISIPTA 2005»
14 years 2 months ago
Bayesianism Without Priors, Acts Without Consequences
: A generalization of subjective expected utility is presented in which the primitives are a finite set of states of the world, a finite set of strategies available to the decision...
Robert Nau