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PRESENCE
2000
127views more  PRESENCE 2000»
13 years 7 months ago
Interactions in Perceived Quality of Auditory-Visual Displays
The quality of realism in virtual environments (VEs) is typically considered to be a function of visual and audio fidelity mutually exclusive of each other. However, the VE partic...
Russell L. Storms, Michael Zyda
BROADNETS
2006
IEEE
14 years 1 months ago
Secure Diffusion for Wireless Sensor Networks
— Data dissemination is an indispensible protocol component for the emerging large-scale sensor networks. In this paper, we propose a secure data dissemination protocol that enha...
Hao Yang, Starsky H. Y. Wong, Songwu Lu, Lixia Zha...
ECCV
2010
Springer
14 years 1 months ago
Reweighted Random Walks for Graph Matching
Graph matching is an essential problem in computer vision and machine learning. In this paper, we introduce a random walk view on the problem and propose a robust graph matching al...
Minsu Cho (Seoul National University), Jungmin Lee...
ICCV
2007
IEEE
14 years 9 months ago
pLSA for Sparse Arrays With Tsallis Pseudo-Additive Divergence: Noise Robustness and Algorithm
We introduce the Tsallis divergence error measure in the context of pLSA matrix and tensor decompositions showing much improved performance in the presence of noise. The focus of ...
Tamir Hazan, Roee Hardoon, Amnon Shashua
CHI
2009
ACM
14 years 8 months ago
Head-movement evaluation for first-person games
A first-person view is often used in games to enhance players' sense of presence. Camera movements are added to provide a walking sensation when the player is moving around. ...
Paulo Gonçalves de Barros, Robert W. Lindem...