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» Presenting in Style by Virtual Humans
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MMM
2010
Springer
205views Multimedia» more  MMM 2010»
14 years 7 months ago
Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games
Abstract. Understanding player distributions, sessions, and movements in a Massively Multiplayer Online Role-Playing Game (MMORPG) is essential for research in scalable architectur...
Daniel Pittman, Chris GauthierDickey
ISMAR
2005
IEEE
14 years 3 months ago
A Mediated Reality Environment Using a Loose and Sketchy Rendering Technique
In this poster, we present sketchy-ar-us, a modified, realtime version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl
ICPR
2008
IEEE
14 years 4 months ago
Human activities: Handling uncertainties using fuzzy time intervals
Persons may perform an activity in many different styles, or noise may cause an identical activity to have different temporal structures. We present a robust methodology for recog...
Michael S. Ryoo, Jake K. Aggarwal
CVIU
2006
222views more  CVIU 2006»
13 years 10 months ago
Conditional models for contextual human motion recognition
We present algorithms for recognizing human motion in monocular video sequences, based on discriminative Conditional Random Field (CRF) and Maximum Entropy Markov Models (MEMM). E...
Cristian Sminchisescu, Atul Kanaujia, Dimitris N. ...
HAPTICS
2005
IEEE
14 years 3 months ago
Getting in Touch with a Cognitive Character
We provide computer-animated characters with haptic interaction, allowing human users to interfere with cognitive characters. Our work presents an interface between control and an...
Torsten Bierz, Peter Dannenmann, Kai Hergenrö...