The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...
Despite novel interaction techniques proposed for virtual desktops, common yet challenging tasks remain to be investigated. Dragging and dropping between overlapping windows is on...
A human-robot interface system is under development that takes into account the
exibility of the DigitalDesk approach. The prototype consists of a projector subsystem for informa...
To animate a character, a number of poses are displayed in quick succession in order to create the illusion of motion. For most real-time applications, such as games, the pose upd...
Rachel McDonnell, Fiona N. Newell, Carol O'Sulliva...
In this paper we analyze and try to predict the gaze behavior of users navigating in virtual environments. We focus on first-person navigation in virtual environments which invol...