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CHI
2009
ACM
14 years 4 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
AUTOMOTIVEUI
2009
ACM
14 years 3 months ago
Design space for driver-based automotive user interfaces
Over the last 100 years it has become much easier to operate a car. However in recent years the number of functions a user can control while driving has greatly increased. Infotai...
Dagmar Kern, Albrecht Schmidt
VRST
2009
ACM
14 years 3 months ago
Standalone edge-based markerless tracking of fully 3-dimensional objects for handheld augmented reality
This paper presents a markerless tracking technique targeted to the Windows Mobile Pocket PC platform. The primary aim of this work is to allow the development of standalone augme...
João Paulo S. M. Lima, Veronica Teichrieb, ...
DATE
2007
IEEE
95views Hardware» more  DATE 2007»
14 years 3 months ago
Memory bank aware dynamic loop scheduling
In a parallel system with multiple CPUs, one of the key problems is to assign loop iterations to processors. This problem, known as the loop scheduling problem, has been studied i...
Mahmut T. Kandemir, Taylan Yemliha, Seung Woo Son,...
ICPP
2006
IEEE
14 years 3 months ago
Data Sharing Pattern Aware Scheduling on Grids
These days an increasing number of applications, especially in science and engineering, are dealing with a massive amount of data; hence they are dataintensive. Bioinformatics, da...
Young Choon Lee, Albert Y. Zomaya