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» Principles and Applications of Computer Graphics in Medicine
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WSCG
2004
209views more  WSCG 2004»
13 years 9 months ago
Cinematic Camera Control in 3D Computer Games
Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of...
Ting-Chieh Lin, Zen-Chung Shih, Yu-Ting Tsai
ISVC
2009
Springer
14 years 2 months ago
Combinatorial Preconditioners and Multilevel Solvers for Problems in Computer Vision and Image Processing
Abstract. Linear systems and eigen-calculations on symmetric diagonally dominant matrices (SDDs) occur ubiquitously in computer vision, computer graphics, and machine learning. In ...
Ioannis Koutis, Gary L. Miller, David Tolliver
CGF
2008
105views more  CGF 2008»
13 years 7 months ago
Curvature-Domain Shape Processing
We propose a framework for 3D geometry processing that provides direct access to surface curvature to facilitate advanced shape editing, filtering, and synthesis algorithms. The c...
Michael Eigensatz, Robert W. Sumner, Mark Pauly
DATE
2002
IEEE
84views Hardware» more  DATE 2002»
14 years 19 days ago
Highly Scalable Dynamically Reconfigurable Systolic Ring-Architecture for DSP Applications
Microprocessors are today getting more and more inefficient for a growing range of applications. Its principles -The Von Neumann paradigm[3]- based on the sequential execution of ...
Gilles Sassatelli, Lionel Torres, Pascal Benoit, T...
VISSYM
2003
13 years 9 months ago
MCMR: A Fluid View on Time Dependent Volume Data
Mass Conservative Motion Reconstruction is a new method for estimating motion in time dependent volume data. A time dependent vector field representing the movement of the data i...
Wim C. de Leeuw, Robert van Liere