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» Principles of Digital Evolution Machines
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MVA
1992
188views Computer Vision» more  MVA 1992»
13 years 9 months ago
The Programmable and Configurable Low Level Vision Unit of the HERMIA Machine
In this work the Low Level Vision Unit (LLVU) of the Heterogeneous and Reconfigurable Machine for Image Analysis (HERMIA) is described. The LLVU consists of the innovative integra...
Gaetano Gerardi, Giancarlo Parodi
GECCO
2005
Springer
120views Optimization» more  GECCO 2005»
14 years 1 months ago
Evolving visually guided agents in an ambiguous virtual world
The fundamental challenge faced by any visual system within natural environments is the ambiguity caused by the fact that light that falls on the system’s sensors conflates mult...
Ehud Schlessinger, Peter J. Bentley, R. Beau Lotto
EDUTAINMENT
2009
Springer
14 years 3 months ago
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games
Computer games are tremendously successful and this is why the potential of using this medium for educational purposes is increasingly recognized and researched. However, as new le...
Christina M. Steiner, Michael D. Kickmeier-Rust, D...
ICALT
2008
IEEE
14 years 2 months ago
Instructor-Oriented Authoring Tools for Educational Videogames
Digital games are becoming a rising trend in eLearning due to their potential educational benefits. However, their application is hindered by issues such as their high production ...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...
AUSAI
2004
Springer
14 years 1 months ago
MML Inference of Oblique Decision Trees
We propose a multivariate decision tree inference scheme by using the minimum message length (MML) principle (Wallace and Boulton, 1968; Wallace and Dowe, 1999). The scheme uses MM...
Peter J. Tan, David L. Dowe