Digital games are becoming a rising trend in eLearning due to their potential educational benefits. However, their application is hindered by issues such as their high production costs and the difficulty of getting instructors involved in the development process, a required aspect in order to achieve educational value. In this paper we propose to tackle those issues by developing new, instructor-oriented, authoring tools for educational videogames. These principles are carried out in the <e-Adventure> platform: a complete instructor-oriented authoring toolkit for educational point-and-click adventure videogames.