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ISCA
1998
IEEE
145views Hardware» more  ISCA 1998»
15 years 6 months ago
Multi-Level Texture Caching for 3D Graphics Hardware
Traditional graphics hardware architectures implement what we call the push architecture for texture mapping. Local memory is dedicated to the accelerator for fast local retrieval...
Michael Cox, Narendra Bhandri, Michael Shantz
ISWC
1998
IEEE
15 years 6 months ago
Parasitic Power Harvesting in Shoes
system to date has served all of the needs of wearable computing--light weight, minimum effort, high power generation, convenient power delivery, and good power regulation. We beli...
John Kymissis, Clyde Kendall, Joseph A. Paradiso, ...
RTCSA
1998
IEEE
15 years 6 months ago
Wait-Free Snapshots in Real-Time Systems: Algorithms and Performance
Snap-shot mechanisms are used to read a globally consistent set of variable values. Such a mechanism can be used to solve a variety of communication and synchronization problems, ...
Andreas Ermedahl, Hans Hansson, Marina Papatrianta...
AGENTS
1998
Springer
15 years 6 months ago
Cognition and Affect: Architectures and Tools
Which agent architectures are capable of justifying descriptions in terms of the `higher level' mental concepts applicable to human beings? We propose a new kind of architect...
Aaron Sloman, Brian Logan
CONCUR
1998
Springer
15 years 6 months ago
Algebraic Techniques for Timed Systems
Performance evaluation is a central issue in the design of complex real-time systems. In this work, we propose an extension of socalled "Max-Plus" algebraic techniques to...
Albert Benveniste, Claude Jard, Stephane Gaubert
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