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AIIDE
2009
13 years 9 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
AIPS
2009
13 years 9 months ago
Information-Theoretic Approach to Efficient Adaptive Path Planning for Mobile Robotic Environmental Sensing
Recent research in robot exploration and mapping has focused on sampling environmental hotspot fields. This exploration task is formalized by Low, Dolan, and Khosla (2008) in a se...
Kian Hsiang Low, John M. Dolan, Pradeep K. Khosla
ATAL
2010
Springer
13 years 9 months ago
Aggregation-mediated collective perception and action in a group of miniature robots
We introduce a novel case study in which a group of miniaturized robots screen an environment for undesirable agents, and destroy them. Because miniaturized robots are usually end...
Grégory Mermoud, Loïc Matthey, William...
ATAL
2010
Springer
13 years 9 months ago
Using counterfactual regret minimization to create competitive multiplayer poker agents
Games are used to evaluate and advance Multiagent and Artificial Intelligence techniques. Most of these games are deterministic with perfect information (e.g. Chess and Checkers)....
Nicholas Abou Risk, Duane Szafron
ATAL
2010
Springer
13 years 9 months ago
Collective decision-making in multi-agent systems by implicit leadership
Coordination within decentralized agent groups frequently requires reaching global consensus, but typical hierarchical approaches to reaching such decisions can be complex, slow, ...
Chih-Han Yu, Justin Werfel, Radhika Nagpal
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