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CIG
2005
IEEE
14 years 1 months ago
Synchronous and Asynchronous Network Evolution in a Population of Stubborn Prisoners
— We study by computer simulation a population of individuals playing the prisoner’s dilemma game. Each player has an invariable strategy (cooperate or defect) but the network ...
Leslie Luthi, Mario Giacobini, Marco Tomassini
MUM
2005
ACM
138views Multimedia» more  MUM 2005»
14 years 1 months ago
Group-based content push with dynamic session startup
This paper proposes an intelligent mobile middleware utilizing group-based content push with dynamic session startup and plugand-play features. Solution enhances the distribution ...
Otso Kassinen, Timo Koskela, Erkki Harjula, Jussi ...
IJCAI
2007
13 years 9 months ago
Emotions as Durative Dynamic State for Action Selection
Human intelligence requires decades of full-time training before it can be reliably utilised in modern economies. In contrast, AI agents must be made reliable but interesting in r...
Emmanuel Tanguy, Philip J. Willis, Joanna Bryson
CSE
2009
IEEE
13 years 11 months ago
Equilibria and Efficiency Loss in Games on Networks
Social networks are the substrate upon which we make and evaluate many of our daily decisions: our costs and benefits depend on whether--or how many of, or which of--our friends ar...
Joshua R. Davis, Zachary Goldman, Jacob Hilty, Eli...
HUC
2009
Springer
14 years 7 days ago
Ubicomp4D: infrastructure and interaction for international development--the case of urban indian slums
This paper attempts to re-imagine ubiquitous computing for populations in low-income and information-challenged environments. We examine information infrastructures in midsized ur...
Nithya Sambasivan, Nimmi Rangaswamy, Ed Cutrell, B...