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IADIS
2004
13 years 8 months ago
High School Students and the Digital Age
The computer revolution and Internet expansion in parallel with multimedia advancement have radically changed the way that knowledge is disseminated. All over the world researches...
Paraskevi Mentzelou, Tanya Kyriakidou, Veronica Sa...
JUCS
2008
281views more  JUCS 2008»
13 years 7 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis
ITS
2010
Springer
159views Multimedia» more  ITS 2010»
13 years 11 months ago
Optimizing Story-Based Learning: An Investigation of Student Narrative Profiles
Narrative-centered learning environments offer significant potential for creating effective learning experiences in which students actively participate in engaging story-based prob...
Seung Y. Lee, Bradford W. Mott, James C. Lester
ETS
2000
IEEE
138views Hardware» more  ETS 2000»
13 years 6 months ago
e-Learning Innovation through the Implementation of an Internet Supported Learning Environment
The paper provides an insight into the changing nature of the learning process through the adoption of interactive new media solutions into a traditional University Campus. The us...
David Smith, Glenn Hardaker
EDM
2010
248views Data Mining» more  EDM 2010»
13 years 8 months ago
Analyzing Learning Styles using Behavioral Indicators in Web based Learning Environments
It is argued that the analysis of the learner's generated log files during interactions with a learning environment is necessary to produce interpretative views of their activ...
Nabila Bousbia, Jean-Marc Labat, Amar Balla, Issam...