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IJVR
2008
111views more  IJVR 2008»
13 years 8 months ago
Improve a Game Board based on Cultural Algorithms
Evolutionary computation is a generic term used to make reference to the solution of computational problems planned and implemented based on models of an evolutionary process. Most...
Alberto Ochoa, Alejandro Padilla, Saúl Gonz...
ICCBR
2003
Springer
14 years 1 months ago
Index Driven Selective Sampling for CBR
In real environments it is often difficult to obtain a collection of cases for the case base that would cover all the problem solving situations. Although it is often somewhat eas...
Nirmalie Wiratunga, Susan Craw, Stewart Massie
IAT
2010
IEEE
13 years 6 months ago
A Voting-Based Agent System for Course Selection in E-Learning
Agent technology is a good approach for solving a number of problems concerned with personalized learning. In personal learning contexts individual students are given an environme...
Ali M. Aseere, Enrico H. Gerding, David E. Millard
AIIDE
2009
13 years 5 months ago
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games
This paper proposes an Integrated MDP and POMDP Learning AgeNT (IMPLANT) architecture for adaptation in modern games. The modern game world basically involves a human player actin...
Chek Tien Tan, Ho-Lun Cheng
ATAL
2009
Springer
14 years 2 months ago
SarsaLandmark: an algorithm for learning in POMDPs with landmarks
Reinforcement learning algorithms that use eligibility traces, such as Sarsa(λ), have been empirically shown to be effective in learning good estimated-state-based policies in pa...
Michael R. James, Satinder P. Singh