This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
In this paper, we study the relationship between goal orientation within a science inquiry learning environment for middle school students and carelessness, i.e., not demonstrating...
Arnon Hershkovitz, Michael Wixon, Ryan Shaun Joaze...
Abstract: This paper presents a multiagent architecture and algorithms for collaborative, self-organizing learning in distributed, heterogeneous and dynamic business systems, where...
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
A framework that delineates the relationships between learner control and learning effectiveness is absent. This study aims to fill this void. Unlike previous research, this study...