Background estimation and removal based on the joint use of range and color data produces superior results than can be achieved with either data source alone. This is increasingly...
Gaile G. Gordon, Trevor Darrell, Michael Harville,...
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
: Future nano scale devices will expose different characteristics than todays silicon devices. While the exponential growth of non recurring expenses (NRE, mostly due to mask sets)...
Several sophisticated methods are available for efficient rendering of out-of-core terrain data sets. For huge data sets the use of preprocessed tiles has proven to be more effici...
Roland Wahl, Manuel Massing, Patrick Degener, Mich...
This paper addresses the problem of visual tracking under very general conditions: a possibly nonrigid target whose appearance may drastically change over time, general camera moti...