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» Problem Frames and Architectures for Security Problems
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ISCA
1998
IEEE
145views Hardware» more  ISCA 1998»
14 years 29 days ago
Multi-Level Texture Caching for 3D Graphics Hardware
Traditional graphics hardware architectures implement what we call the push architecture for texture mapping. Local memory is dedicated to the accelerator for fast local retrieval...
Michael Cox, Narendra Bhandri, Michael Shantz
USS
2008
13 years 11 months ago
Experiment Isolation in a Secure Cluster Testbed
A major class of network emulation testbeds is based on the Utah Emulab design: a local cluster of experimental nodes interconnected through Ethernet switches using VLANs. The VLA...
Kevin Lahey, Robert Braden, Keith Sklower
DAC
2007
ACM
14 years 19 days ago
Trusted Design in FPGAs
Using FPGAs, a designer can separate the design process from the manufacturing flow. Therefore, the owner of a sensitive design need not expose the design to possible theft and ta...
Steven Trimberger
ACSAC
2000
IEEE
14 years 1 months ago
Less Harm, Less Worry or How to Improve Network Security by Bounding System Offensiveness
In this paper we describe a new class of tools for protecting computer systems from security attacks. Their distinguished feature is the principle they are based on. Host or netwo...
Danilo Bruschi, Lorenzo Cavallaro, Emilia Rosti
DAC
2004
ACM
14 years 9 months ago
Security as a new dimension in embedded system design
The growing number of instances of breaches in information security in the last few years has created a compelling case for efforts towards secure electronic systems. Embedded sys...
Srivaths Ravi, Paul C. Kocher, Ruby B. Lee, Gary M...