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GAMESEC
2010
150views Game Theory» more  GAMESEC 2010»
13 years 6 months ago
Adversarial Control in a Delay Tolerant Network
We consider a multi-criteria control problem that arises in a delay tolerant network with two adversarial controllers: the source and the jammer. The source's objective is to ...
Eitan Altman, Tamer Basar, Veeraruna Kavitha
AI
2008
Springer
13 years 8 months ago
Alternating-offers bargaining with one-sided uncertain deadlines: an efficient algorithm
In the arena of automated negotiations we focus on the principal negotiation protocol in bilateral settings, i.e. the alternatingoffers protocol. In the scientific community it is...
Nicola Gatti, Francesco Di Giunta, Stefano Marino
JACM
2007
160views more  JACM 2007»
13 years 8 months ago
Lossless abstraction of imperfect information games
abstraction of imperfect information games ANDREW GILPIN and TUOMAS SANDHOLM Computer Science Department Carnegie Mellon University Pittsburgh, PA, USA Finding an equilibrium of an...
Andrew Gilpin, Tuomas Sandholm
ICCBR
2005
Springer
14 years 2 months ago
Combining Case-Based Memory with Genetic Algorithm Search for Competent Game AI
We use case-injected genetic algorithms for learning how to competently play computer strategy games. Case-injected genetic algorithms combine genetic algorithm search with a case-...
Sushil J. Louis, Chris Miles
AIPS
2007
13 years 11 months ago
Online Planning for Resource Production in Real-Time Strategy Games
Planning in domains with temporal and numerical properties is an important research problem. One application of this is the resource production problem in real-time strategy (RTS)...
Hei Chan, Alan Fern, Soumya Ray, Nick Wilson, Chri...