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FOSSACS
2003
Springer
14 years 1 months ago
A Game Semantics for Generic Polymorphism
Genericity is the idea that the same program can work at many different data types. Longo, Milstead and Soloviev proposed to capture the inability of generic programs to probe th...
Samson Abramsky, Radha Jagadeesan
DATE
2010
IEEE
157views Hardware» more  DATE 2010»
14 years 27 days ago
RMOT: Recursion in model order for task execution time estimation in a software pipeline
Abstract—This paper addresses the problem of execution time estimation for tasks in a software pipeline independent of the application structure or the underlying architecture. A...
Nabeel Iqbal, M. A. Siddique, Jörg Henkel
SC
2000
ACM
14 years 5 days ago
Parallel Smoothed Aggregation Multigrid: Aggregation Strategies on Massively Parallel Machines
Algebraic multigrid methods offer the hope that multigrid convergence can be achieved (for at least some important applications) without a great deal of effort from engineers an...
Ray S. Tuminaro, Charles Tong
SI3D
1999
ACM
14 years 3 days ago
Interactive technical illustration
A rendering is an abstraction that favors, preserves, or even emphasizes some qualities while sacrificing, suppressing, or omitting other characteristics that are not the focus o...
Bruce Gooch, Peter-Pike J. Sloan, Amy Gooch, Peter...
ISCA
1998
IEEE
145views Hardware» more  ISCA 1998»
14 years 2 days ago
Multi-Level Texture Caching for 3D Graphics Hardware
Traditional graphics hardware architectures implement what we call the push architecture for texture mapping. Local memory is dedicated to the accelerator for fast local retrieval...
Michael Cox, Narendra Bhandri, Michael Shantz
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