Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Past software engineering literature has firmly established that software architectures and the associated code decay over time. Architectural decay is, potentially, a major issu...
We address the problem of approximating the 2-Interval Pattern problem over its various models and restrictions. This problem, which is motivated by RNA secondary structure predict...
Maxime Crochemore, Danny Hermelin, Gad M. Landau, ...
Graph component labelling, which is a subset of the general graph colouring problem, is a computationally expensive operation that is of importance in many applications and simula...
Software architectures shift the focus of developers from lines-of-code to coarser-grained elements and their interconnection structure. Architecture description languages (ADLs) ...