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AAAI
2012
11 years 11 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
GECCO
2008
Springer
145views Optimization» more  GECCO 2008»
13 years 9 months ago
An evolutionary approach for competency-based curriculum sequencing
The process of creating e-learning contents using reusable learning objects (LOs) can be broken down in two sub-processes: LOs finding and LO sequencing. Sequencing is usually per...
Luis de Marcos, José-Javier Martínez...
JUCS
2008
143views more  JUCS 2008»
13 years 8 months ago
Defining Tasks, Domains and Conversational Acts in CSCW Systems: the SPACE-DESIGN Case Study
: Most of the current academic and professional work requires collaboration between the members of a working group. Groupware tools play a prevailing role in supporting this collab...
Rafael Duque, Jesús Gallardo, Crescencio Br...
JUCS
2008
115views more  JUCS 2008»
13 years 8 months ago
Capturing Interaction Requirements in a Model Transformation Technology Based on MDA
: Currently, many models are used to capture functional software requirements. However, the Software Engineering community has faded interaction requirements into the background, d...
José Ignacio Panach, Sergio España, ...
TSMC
2008
137views more  TSMC 2008»
13 years 8 months ago
A Type-2 Self-Organizing Neural Fuzzy System and Its FPGA Implementation
This paper proposes a type-2 self-organizing neural fuzzy system (T2SONFS) and its hardware implementation. The antecedent parts in each T2SONFS fuzzy rule are interval type-2 fuzz...
Chia-Feng Juang, Yu-Wei Tsao