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NETGAMES
2006
ACM
14 years 4 months ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
SIGCOMM
2006
ACM
14 years 4 months ago
Understanding the network-level behavior of spammers
This paper studies the network-level behavior of spammers, including: IP address ranges that send the most spam, common spamming modes (e.g., BGP route hijacking, bots), how persi...
Anirudh Ramachandran, Nick Feamster
ICDCS
2005
IEEE
14 years 3 months ago
DISC: Dynamic Interleaved Segment Caching for Interactive Streaming
Streaming media objects have become widely used on the Internet, and the demand of interactive requests to these objects has increased dramatically. Typical interactive requests i...
Lei Guo, Songqing Chen, Zhen Xiao, Xiaodong Zhang
ISPASS
2005
IEEE
14 years 3 months ago
BioBench: A Benchmark Suite of Bioinformatics Applications
Recent advances in bioinformatics and the significant increase in computational power available to researchers have made it possible to make better use of the vast amounts of gene...
Kursad Albayraktaroglu, Aamer Jaleel, Xue Wu, Mano...
ACMMSP
2005
ACM
101views Hardware» more  ACMMSP 2005»
14 years 3 months ago
Transparent pointer compression for linked data structures
64-bit address spaces are increasingly important for modern applications, but they come at a price: pointers use twice as much memory, reducing the effective cache capacity and m...
Chris Lattner, Vikram S. Adve