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DIGRA
2005
Springer
14 years 2 months ago
Build It to Understand It: Ludology Meets Narratology in Game Design Space
Building experimental games offers an alternative methodology for researching and understanding games, beyond what can be understood by playing and studying existing games alone. ...
Michael Mateas, Andrew Stern
EMSOFT
2003
Springer
14 years 2 months ago
Constraint-Based Design-Space Exploration and Model Synthesis
An important bottleneck in model-based design of embedded systems is the cost of constructing models. This cost can be significantly decreased by increasing the reuse of existing m...
Sandeep Neema, Janos Sztipanovits, Gabor Karsai, K...
DATE
2010
IEEE
263views Hardware» more  DATE 2010»
14 years 1 months ago
SCOC3: a space computer on a chip
—This paper presents the definition of an integrated processor core ASIC named SCOC3 which is designed for space computers. It also presents the validation method that has led to...
Franck Koebel, Jean-François Coldefy
CHI
1993
ACM
14 years 27 days ago
Relativity controller: reflecting user perspective in document spaces
As the ease of accessing and generating large quantities of information increases, people’s ability to navigate through that information and maintain personal perspective decrea...
Eric Justin Gould
AISB
1995
Springer
14 years 10 days ago
The Ant Colony Metaphor for Searching Continuous Design Spaces
This paper describes a form of dynamical computational system--4he ant colony---and presents an ant colony model for continuous space optimisation problems. The ant colony metapho...
George Bilchev, Ian C. Parmee