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PLDI
2011
ACM
12 years 11 months ago
Parallelism orchestration using DoPE: the degree of parallelism executive
In writing parallel programs, programmers expose parallelism and optimize it to meet a particular performance goal on a single platform under an assumed set of workload characteri...
Arun Raman, Hanjun Kim, Taewook Oh, Jae W. Lee, Da...
ICDCS
2003
IEEE
14 years 1 months ago
Compiler Scheduling of Mobile Agents for Minimizing Overheads
Mobile code carried by a mobile agent can automatically travel to several data sources in order to complete a designated program. Traditionally, most mobile agent systems [7][8][1...
Xiaotong Zhuang, Santosh Pande
EGH
2003
Springer
14 years 1 months ago
Simulation of cloud dynamics on graphics hardware
This paper presents a physically-based, visually-realistic interactive cloud simulation. Clouds in our system are modeled using partial differential equations describing fluid mot...
Mark J. Harris, William V. Baxter, Thorsten Scheue...
DATE
2010
IEEE
155views Hardware» more  DATE 2010»
14 years 1 months ago
Scheduling and energy-distortion tradeoffs with operational refinement of image processing
— Ubiquitous image processing tasks (such as transform decompositions, filtering and motion estimation) do not currently provide graceful degradation when their clock-cycles budg...
Davide Anastasia, Yiannis Andreopoulos
SIGGRAPH
1996
ACM
14 years 13 days ago
Improv: A System for Scripting Interactive Actors in Virtual Worlds
Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in gene...
Ken Perlin, Athomas Goldberg