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CVPR
2010
IEEE
14 years 4 months ago
Dynamic Texture Recognition based on Distributions of Spacetime Oriented Structure
This paper addresses the challenge of recognizing dynamic textures based on their observed visual dynamics. Typically, the term dynamic texture is used with reference to image s...
Konstantinos Derpanis, Richard Wildes
CVPR
2010
IEEE
14 years 4 months ago
Manifold Blurring Mean Shift Algorithms
We propose a new family of algorithms for denoising data assumed to lie on a low-dimensional manifold. The algorithms are based on the blurring mean-shift update, which moves each...
Weiran Wang, Miguel Carreira-perpinan
DATE
2009
IEEE
151views Hardware» more  DATE 2009»
14 years 2 months ago
Combined system synthesis and communication architecture exploration for MPSoCs
In this paper, a novel design space exploration approach is proposed that enables a concurrent optimization of the topology, the process binding, and the communication routing of ...
Martin Lukasiewycz, Martin Streubühr, Michael...
ICRA
2009
IEEE
152views Robotics» more  ICRA 2009»
14 years 2 months ago
Integration of active and passive compliance control for safe human-robot coexistence
— In this paper we discuss the integration of active and passive approaches to robotic safety in an overall scheme for real-time manipulator control. The active control approach ...
Riccardo Schiavi, Antonio Bicchi, Fabrizio Flacco
MIG
2009
Springer
14 years 2 months ago
Real-Time Character Control for Wrestling Games
This paper proposes a method to simulate the real-time interactions of tangling motions by two virtual wrestlers in 3D computer games. The characters are controlled individually by...
Edmond S. L. Ho, Taku Komura