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AIIDE
2009
13 years 11 months ago
Adapting Game-Playing Agents to Game Requirements
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
ISSTA
2010
ACM
13 years 10 months ago
Robust non-intrusive record-replay with processor extraction
With the advent of increasingly larger parallel machines, debugging is becoming more and more challenging. In particular, applications at this scale tend to behave non-determinist...
Filippo Gioachin, Gengbin Zheng, Laxmikant V. Kal&...
HPCC
2010
Springer
13 years 10 months ago
Parallel Computational Modelling of Inelastic Neutron Scattering in Multi-node and Multi-core Architectures
Abstract--This paper examines the initial parallel implementation of SCATTER, a computationally intensive inelastic neutron scattering routine with polycrystalline averaging capabi...
Michael T. Garba, Horacio González-Vé...
BIB
2006
150views more  BIB 2006»
13 years 10 months ago
Open source tools and toolkits for bioinformatics: significance, and where are we?
This review summarizes important work in open-source bioinformatics software that has occurred over the past couple of years. The survey is intended to illustrate how programs and...
Jason E. Stajich, Hilmar Lapp
CORR
2006
Springer
110views Education» more  CORR 2006»
13 years 10 months ago
Methods for Partitioning Data to Improve Parallel Execution Time for Sorting on Heterogeneous Clusters
The aim of the paper is to introduce general techniques in order to optimize the parallel execution time of sorting on a distributed architectures with processors of various speeds...
Christophe Cérin, Jean-Christophe Dubacq, J...