A recurring problem in data centres is that the constantly changing workload is not proportionally distributed over the available servers. Some resources may lay idle while others ...
Roman van der Krogt, Jacob Feldman, James Little, ...
How do we build algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human interaction, such...
James Pita, Manish Jain, Milind Tambe, Fernando Or...
In recent years, the increasing number of processor cores and limited increases in main memory bandwidth have led to the problem of the bandwidth wall, where memory bandwidth is b...
Guangyu Sun, Christopher J. Hughes, Changkyu Kim, ...
In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and pr...
Patrick Gebhard, Michael Kipp, Martin Klesen, Thom...
Real-Time Maude is a language and tool supporting the formal specification and analysis of real-time and hybrid systems. The specification formalism is based on rewriting logic, em...