Sciweavers

1186 search results - page 146 / 238
» Progressive Modeling
Sort
View
143
Voted
SAC
2009
ACM
15 years 7 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
EPS
1998
Springer
15 years 6 months ago
Acquisition of General Adaptive Features by Evolution
We investigate the following question. Do populations of evolving agents adapt only to their recent environment or do general adaptive features appear over time? We find statistica...
Dan Ashlock, John E. Mayfield
TON
2008
108views more  TON 2008»
15 years 1 months ago
Impact of denial of service attacks on ad hoc networks
Significant progress has been made towards making ad hoc networks secure and DoS resilient. However, little attention has been focused on quantifying DoS resilience: Do ad hoc netw...
Imad Aad, Jean-Pierre Hubaux, Edward W. Knightly
JAMIA
2010
115views more  JAMIA 2010»
14 years 9 months ago
The population health record: concepts, definition, design, and implementation
In 1997, the American Medical Informatics Association proposed a US information strategy that included a population health record (PopHR). Despite subsequent progress on the conce...
Daniel J. Friedman, R. Gibson Parrish II
ICCV
2007
IEEE
16 years 4 months ago
Depth-From-Recognition: Inferring Meta-data by Cognitive Feedback
Thanks to recent progress in category-level object recognition, we have now come to a point where these techniques have gained sufficient maturity and accuracy to succesfully feed...
Alexander Thomas, Vittorio Ferrari, Bastian Leibe,...