— As part of a program to find methods of reducing spatial interference in multi-robot systems, we propose the Interaction Grid (IG), a generalization of the Occupancy Grid that...
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
The complexity, cost, and down-time currently created by the database schema evolution process is the source of incessant problems in the life of information systems and a major s...
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
A definition of types in an information system is given from ld abstractions through data constructs, schema and definitions to physical data values. Category theory suggests tha...