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3DIM
2007
IEEE
14 years 4 months ago
Multi-View Edge-based Stereo by Incorporating Spatial Coherence
A limitation of the state-of-art multi-view reconstruction algorithms is in their ability to handle scenes with very little texture or a lot of clutter. Texture-less scenes with c...
Gang Li, Yakup Genc, Steven W. Zucker
ICCV
1999
IEEE
14 years 11 months ago
Rigid and Articulated Motion Seen with an Uncalibrated Stereo Rig
This paper establishes a link between uncalibrated stereo vision and the motion of rigid and articulated bodies. The variation in the projective reconstruction of a dynamic scene ...
Andreas Ruf, Radu Horaud
ICCV
2001
IEEE
14 years 11 months ago
Combining Single View Recognition and Multiple View Stereo for Architectural Scenes
This paper describes a structure from motion and recognition paradigm for generating 3D models from 2D sets of images. In particular we consider the domain of architectural photog...
Anthony R. Dick, Philip H. S. Torr, Simon J. Ruffl...
CVPR
2005
IEEE
14 years 11 months ago
Wide-Baseline Stereo Matching with Line Segments
We present a new method for matching line segments between two uncalibrated wide-baseline images. Most current techniques for wide-baseline matching are based on viewpoint invaria...
Herbert Bay, Vittorio Ferrari, Luc J. Van Gool
VVS
1995
IEEE
161views Visualization» more  VVS 1995»
14 years 1 months ago
Volumetric Ray Tracing
We introduce a framework for texturing volumetric objects with displacement maps and texture maps, which are introduced as volume modeling tools. In this framework, an implicit-to...
Lisa M. Sobierajski, Arie E. Kaufman