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» Projecting Games on Hypercoherences
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DIGRA
2005
Springer
15 years 9 months ago
Opening the Production Pipeline: Unruly Creators
This paper explores the implications and uptakes of game developers’ increasing reliance on the creative labour of fan content creators. It draws on an ethnographic account of A...
John Banks
132
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SIGCSE
2010
ACM
164views Education» more  SIGCSE 2010»
15 years 10 months ago
Scalable game design and the development of a checklist for getting computational thinking into public schools
Game design appears to be a promising approach to interest K-12 students in Computer Science. Unfortunately, balancing motivational and educational concerns is truly challenging. ...
Alexander Repenning, David C. Webb, Andri Ioannido...
145
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ICIDS
2009
Springer
15 years 10 months ago
Bridging Media with the Help of Players
We suggest harvesting the power of multiplayer design to bridge content across different media platforms and develop player-driven cross-media experiences. This paper first argues ...
Michael Nitsche, Matthew Drake, Janet Murray
118
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ALDT
2009
Springer
153views Algorithms» more  ALDT 2009»
15 years 10 months ago
Game Theory without Decision-Theoretic Paradoxes
Most work in game theory is conducted under the assumption that the players are expected utility maximizers. Expected utility is a very tractable decision model, but is prone to w...
Pierfrancesco La Mura
135
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CSEE
2003
Springer
15 years 9 months ago
An Experimental Card Game for Teaching Software Engineering
The typical software engineering course consists of lectures in which concepts and theories are conveyed, along with a small “toy” software engineering project which attempts ...
Alex Baker, Emily Oh Navarro, André van der...