We present an algorithm for the efficient and accurate computation of geodesic distance fields on triangle meshes. We generalize the algorithm originally proposed by Surazhsky e...
We design a representation based on the situation calculus to facilitate development, maintenance and elaboration of very large taxonomies of actions. This representation leads to...
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Abstract. A Data Warehouse (DW) is a data repository that organizes and physically integrates data from multiple sources under special kinds of schemas. A DW is composed by a set o...
Hybrid surfaces are interactive systems combining techniques of direct-manipulation multi-touch surface interaction with elements of tangible user interfaces (TUIs). The design sp...
David S. Kirk, Abigail Sellen, Stuart Taylor, Nico...