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NETGAMES
2003
ACM
14 years 22 days ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
PVLDB
2011
13 years 2 months ago
Hyper-local, directions-based ranking of places
Studies find that at least 20% of web queries have local intent; and the fraction of queries with local intent that originate from mobile properties may be twice as high. The eme...
Petros Venetis, Hector Gonzalez, Christian S. Jens...
CSREASAM
2003
13 years 8 months ago
Randomized Traitor Tracing Algorithms for Broadcast Security
We introduce and analyze a randomized traitor tracing algorithm for broadcast security. This algorithm is very efficient compared to brute force methods (the mean time it takes is...
Simon McNicol, Serdar Boztas
IROS
2009
IEEE
174views Robotics» more  IROS 2009»
14 years 2 months ago
Characterization and modeling of wireless channels for networked robotic and control systems - a comprehensive overview
— The goal of this paper is to serve as a reference for researchers in robotics and control that are interested in realistic modeling, theoretical analysis and simulation of wire...
Yasamin Mostofi, Alejandro Gonzalez-Ruiz, Alireza ...
INFOCOM
2006
IEEE
14 years 1 months ago
Cross-Layer Congestion Control, Routing and Scheduling Design in Ad Hoc Wireless Networks
Abstract— This paper considers jointly optimal design of crosslayer congestion control, routing and scheduling for ad hoc wireless networks. We first formulate the rate constrai...
Lijun Chen, Steven H. Low, Mung Chiang, John C. Do...