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FDG
2009
ACM
14 years 1 months ago
Robust resource allocation in a massive multiplayer online gaming environment
The environment considered in this research is a massive multiplayer online gaming (MMOG) environment. Each user controls an avatar (an image that represents and is manipulated by...
Luis Diego Briceno, Howard Jay Siegel, Anthony A. ...
ROBOCUP
2000
Springer
70views Robotics» more  ROBOCUP 2000»
13 years 10 months ago
Virtual Werder
Abstract. The online coach within the simulation league has become more powerful over the last few years. Therefore, new options with regard to the recognition of the opponents str...
Christian Drücker, Sebastian Hübner, Esk...
ACMACE
2006
ACM
14 years 1 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
ICCD
2002
IEEE
122views Hardware» more  ICCD 2002»
14 years 4 months ago
Using Offline and Online BIST to Improve System Dependability - The TTPC-C Example
Fault-tolerant distributed real-time systems are presently facing a lot of new challenges. Although many techniques provide effective masking of node failures on the architectural...
Andreas Steininger, Johann Vilanek
VR
2008
IEEE
202views Virtual Reality» more  VR 2008»
13 years 7 months ago
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy
Virtual interactive student-oriented learning environment (VISOLE) is a game-based constructivist pedagogical approach that encompasses the creation of an online interactive world ...
Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok...