Sciweavers

134 search results - page 22 / 27
» Providing Computer Game Characters with Conversational Abili...
Sort
View
ICALT
2007
IEEE
14 years 1 months ago
Bayesian Modelling of Confusability of Phoneme-Grapheme Connections
Deficiencies in the ability to map letters to sounds are currently considered to be the most likely early signs of dyslexia [4]. This has motivated the use of Literate, a compute...
Mikko Vilenius, Janne V. Kujala, Ulla Richardson, ...
BMCBI
2002
131views more  BMCBI 2002»
13 years 7 months ago
Efficient Boolean implementation of universal sequence maps (bUSM)
Background: Recently, Almeida and Vinga offered a new approach for the representation of arbitrary discrete sequences, referred to as Universal Sequence Maps (USM), and discussed ...
John Schwacke, Jonas S. Almeida
SI3D
2003
ACM
14 years 19 days ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
ICCSA
2005
Springer
14 years 27 days ago
An Intermediate Target for Quick-Relay of Remote Storage to Mobile Devices
Requests for application services that require large data space such as multimedia, game and database[1] have greatly increased. Nowadays those requests locomote for various servic...
Daegeun Kim, MinHwan Ok, Myong-Soon Park
APVIS
2004
13 years 8 months ago
Graph Interaction through Force-Based Skeletal Animation
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
Colin Murray, Damian Merrick, Masahiro Takatsuka