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NETGAMES
2006
ACM
15 years 10 months ago
Authority assignment in distributed multi-player proxy-based games
We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online gam...
Sudhir Aggarwal, Justin Christofoli, Sarit Mukherj...
CN
2010
149views more  CN 2010»
15 years 4 months ago
A collaborative P2P scheme for NAT Traversal Server discovery based on topological information
In the current Internet picture more than 70% of the hosts are located behind Network Address Translators (NATs). This is not a problem in the client/server paradigm. However, the...
Rubén Cuevas Rumín, Ángel Cue...
SPAA
1993
ACM
15 years 8 months ago
Supporting Sets of Arbitrary Connections on iWarp Through Communication Context Switches
In this paper we introduce the ConSet communication model for distributed memory parallel computers. The communication needs of an application program can be satisfied by some ar...
Anja Feldmann, Thomas Stricker, Thomas E. Warfel
126
Voted
INFOCOM
2005
IEEE
15 years 10 months ago
Analysis of alternating-priority queueing models with (cross) correlated switchover times
This paper analyzes a single server queueing system in which service is alternated between two queues and the server requires a (finite) switchover time to switch from one queue ...
Robin Groenevelt, Eitan Altman
CC
2007
Springer
108views System Software» more  CC 2007»
15 years 4 months ago
Communication vs. Computation
We initiate a study of tradeoffs between communication and computation in well-known communication models and in other related models. The fundamental question we investigate is t...
Prahladh Harsha, Yuval Ishai, Joe Kilian, Kobbi Ni...