We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online gam...
In the current Internet picture more than 70% of the hosts are located behind Network Address Translators (NATs). This is not a problem in the client/server paradigm. However, the...
In this paper we introduce the ConSet communication model for distributed memory parallel computers. The communication needs of an application program can be satisfied by some ar...
This paper analyzes a single server queueing system in which service is alternated between two queues and the server requires a (finite) switchover time to switch from one queue ...
We initiate a study of tradeoffs between communication and computation in well-known communication models and in other related models. The fundamental question we investigate is t...
Prahladh Harsha, Yuval Ishai, Joe Kilian, Kobbi Ni...