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CG
2002
Springer
13 years 7 months ago
Improving progressive view-dependent isosurface propagation
Recently, we proposed a new isosurface extraction algorithm that extracts portions of the isosurface in a viewdependent manner by ray casting and propagation. The algorithm casts ...
Zhiyan Liu, Adam Finkelstein, Kai Li
PAMI
2012
11 years 9 months ago
Monocular 3D Reconstruction of Locally Textured Surfaces
— Most recent approaches to monocular non-rigid 3D shape recovery rely on exploiting point correspondences and work best when the whole surface is well-textured. The alternative ...
Aydin Varol, Appu Shaji, Mathieu Salzmann, Pascal ...
SI3D
1999
ACM
13 years 11 months ago
Localized-hierarchy surface splines (LeSS)
An explicit spline representation of smooth free-form surfaces is combined with a hierarchy of meshes to form the basis of an interactive sculpting environment. The environment of...
Carlos Gonzalez-Ochoa, Jörg Peters
SIGIR
2011
ACM
12 years 10 months ago
Picasso - to sing, you must close your eyes and draw
We study the problem of automatically assigning appropriate music pieces to a picture or, in general, series of pictures. This task, commonly referred to as soundtrack suggestion,...
Aleksandar Stupar, Sebastian Michel
ICFP
2010
ACM
13 years 8 months ago
Matching lenses: alignment and view update
Bidirectional programming languages are a practical approach to the view update problem. Programs in these languages, called lenses, define both a view and an update policy--i.e.,...
Davi M. J. Barbosa, Julien Cretin, Nate Foster, Mi...