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» Q-Decomposition for Reinforcement Learning Agents
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CIA
2007
Springer
14 years 1 months ago
Agent Behavior Alignment: A Mechanism to Overcome Problems in Agent Interactions During Runtime
When two or more agents interacting, their behaviors are not necessarily matching. Automated ways to overcome conicts in the behavior of agents can make the execution of interacti...
Gerben G. Meyer, Nicolae B. Szirbik
ATAL
2004
Springer
14 years 1 months ago
A Pheromone-Based Utility Model for Collaborative Foraging
Multi-agent research often borrows from biology, where remarkable examples of collective intelligence may be found. One interesting example is ant colonies’ use of pheromones as...
Liviu Panait, Sean Luke
AIIDE
2009
13 years 8 months ago
Learning Character Behaviors Using Agent Modeling in Games
Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new behaviors based on the actions of other agents. We introduce a new on-line reinfor...
Richard Zhao, Duane Szafron
ATAL
2008
Springer
13 years 9 months ago
Artificial agents learning human fairness
Recent advances in technology allow multi-agent systems to be deployed in cooperation with or as a service for humans. Typically, those systems are designed assuming individually ...
Steven de Jong, Karl Tuyls, Katja Verbeeck
ECML
2003
Springer
14 years 27 days ago
Self-evaluated Learning Agent in Multiple State Games
Abstract. Most of multi-agent reinforcement learning algorithms aim to converge to a Nash equilibrium, but a Nash equilibrium does not necessarily mean a desirable result. On the o...
Koichi Moriyama, Masayuki Numao