We present an algorithm for out-of-core simplification of large polygonal datasets that are too complex to fit in main memory. The algorithm extends the vertex clustering scheme o...
This paper proposes a mesh simplification algorithm using a discrete curvature norm. Most of the simplification algorithms are using a distance metric to date. The distance metric...
We present a novel approach for interactive view-dependent rendering of massive models. Our algorithm combines view-dependent simplification, occlusion culling, and out-of-core re...
Sung-Eui Yoon, Brian Salomon, Russell Gayle, Dines...
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
Abstract-- Fluid simulations typically produce complex threedimensional iso-surfaces whose geometry and topology change over time. The standard way of representing such "dynam...