This paper addresses the problem of recognizing policies given logs of battle scenarios from multi-player games. The ability to identify individual and team policies from observat...
Abstract. We present a service-oriented personalization system, set in an educational framework, based on a semantic annotation of courses, given at a knowledge level (what the cou...
In this paper we report on a study in which genetic algorithms are applied to the analysis of noisy time-series signals, which is related to the problem of analyzing the motion ch...
In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to ...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...
The BOSS project [1] aims at developing an innovative and bandwidth efficient communication system to transmit large data rate communications between public transport vehicles and ...