Sciweavers

237 search results - page 11 / 48
» Quantifying immersion in virtual reality
Sort
View
DIGRA
2005
Springer
14 years 29 days ago
Immersion in Game Atmospheres for the Video Game Heritage Preservation
The video game heritage is being preserved especially on the Web: comments, screenshots, sounds, videos, etc. But one important element is missing: the environment in which we pla...
Nicolas Esposito
CORR
2007
Springer
137views Education» more  CORR 2007»
13 years 7 months ago
Subjective Evaluation of Forms in an Immersive Environment
: User’s perception of product, by essence subjective, is a major topic in marketing and industrial design. Many methods, based on users’ tests, are used so as to characterise ...
Jean-François Petiot, Damien Chablat
PRESENCE
2000
89views more  PRESENCE 2000»
13 years 7 months ago
Using Presence Questionnaires in Reality
A between-group experiment was carried out to assess whether two different presence questionnaires can distinguish between real and virtual experiences. One group of 10 subjects s...
Martin Usoh, Ernest Catena, Sima Arman, Mel Slater
VR
2003
IEEE
200views Virtual Reality» more  VR 2003»
14 years 21 days ago
The blue-c Distributed Scene Graph
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Perfor...
Martin Näf, Edouard Lamboray, Oliver G. Staad...
WSCG
2004
161views more  WSCG 2004»
13 years 8 months ago
Texture Based Flow Visualization in Augmented and Virtual Reality Environments
Virtual and Augmented Reality allows a new way of result exploration of numerical simulations, its analysis and interpretation by immersing the user into the data sets and/or by k...
Paul Benölken, Holger Graf, André Stor...