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» Quantifying immersion in virtual reality
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VR
2010
IEEE
197views Virtual Reality» more  VR 2010»
13 years 5 months ago
Interaction capture in immersive virtual environments via an intelligent floor surface
We present techniques to enable users to interact on foot with simulated natural ground surfaces in immersive virtual environments. Position and force estimates from in-floor for...
Yon Visell, Alvin Law, Jessica Ip, Severin Smith, ...
APGV
2009
ACM
137views Visualization» more  APGV 2009»
14 years 1 months ago
Transitional environments enhance distance perception in immersive virtual reality systems
Several experiments have provided evidence that ego-centric distances are perceived as compressed in immersive virtual environments relative to the real world. The principal facto...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Mark...
VR
2009
IEEE
137views Virtual Reality» more  VR 2009»
14 years 2 months ago
Immersive Rear Projection on Curved Screens
We present a new VR installation at the University of Siegen, Germany. It consists of a 180◦ cylindrical rear-projection screen and a front-projection floor, allowing both imme...
Andreas Kolb, Martin Lambers, Severin Todt, Nicola...
VR
2010
IEEE
177views Virtual Reality» more  VR 2010»
13 years 5 months ago
Is the rubber hand illusion induced by immersive virtual reality?
The rubber hand illusion is a simple illusion where participants can be induced to report and behave as if a rubber hand is part of their body. The induction is usually done by an...
Ye Yuan, Anthony Steed
GRAPHITE
2004
ACM
14 years 25 days ago
Understanding next-generation VR: classifying commodity clusters for immersive virtual reality
Commodity clusters offer the ability to deliver higher performance computer graphics at lower prices than traditional graphics supercomputers. Immersive virtual reality systems de...
Alexander Streit, Ruth Christie, Andy Boud