We present techniques to enable users to interact on foot with simulated natural ground surfaces in immersive virtual environments. Position and force estimates from in-floor for...
Yon Visell, Alvin Law, Jessica Ip, Severin Smith, ...
Several experiments have provided evidence that ego-centric distances are perceived as compressed in immersive virtual environments relative to the real world. The principal facto...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Mark...
We present a new VR installation at the University of Siegen, Germany. It consists of a 180◦ cylindrical rear-projection screen and a front-projection floor, allowing both imme...
Andreas Kolb, Martin Lambers, Severin Todt, Nicola...
The rubber hand illusion is a simple illusion where participants can be induced to report and behave as if a rubber hand is part of their body. The induction is usually done by an...
Commodity clusters offer the ability to deliver higher performance computer graphics at lower prices than traditional graphics supercomputers. Immersive virtual reality systems de...