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164
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GAMEON
2003
15 years 4 months ago
Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy Games
Simulation has been regarded as the third way to represent social models, alternative to other two symbol systems: the verbal argumentation and the mathematical one. Simulation ca...
Marco Remondino
131
Voted
IWEC
2010
15 years 1 months ago
Analyzing the Parameters of Prey-Predator Models for Simulation Games
Abstract—We describe and analyze emergent behavior and its effect for a class of preypredators’ simulation models. The simulation uses rule-based agent behavior and follows a p...
Seongdong Kim, Christoph Hoffmann, Varun Ramachand...
144
Voted
ATAL
2004
Springer
15 years 8 months ago
Motion and Episode Models for (Simulated) Football Games: Acquisition, Representation, and Use
One of the key problems in the study of multi agent systems in which the agents exhibit continuous behavior is the automatic recognition and analysis of intentional activities bas...
Michael Beetz, Thomas Stammeier, Sven Flossmann
119
Voted
CIG
2005
IEEE
15 years 8 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
110
Voted
ECAL
2003
Springer
15 years 7 months ago
Meta-evolutionary Game Dynamics for Mathematical Modelling of Rules Dynamics
This paper proposes an evolutionary-game-theory model, called meta-evolutionary game dynamics, for studying the dynamics of rules and individual behaviour. Although there are two g...
Takashi Hashimoto, Yuya Kumagai