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EVOW
2010
Springer
14 years 4 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier
CEC
2008
IEEE
14 years 4 months ago
A contour method in population-based stochastic algorithms
—Inspired by the contours in topography, this paper proposes a contour method for the population-based stochastic algorithms to solve the problems with continuous variables. Rely...
Ying Lin, Jun Zhang, Lu-kai Lan
GECCO
2007
Springer
283views Optimization» more  GECCO 2007»
14 years 3 months ago
Evolving Lucene search queries for text classification
We describe a method for generating accurate, compact, human understandable text classifiers. Text datasets are indexed using Apache Lucene and Genetic Programs are used to constr...
Laurence Hirsch, Robin Hirsch, Masoud Saeedi
GECCO
2005
Springer
131views Optimization» more  GECCO 2005»
14 years 3 months ago
EA models and population fixed-points versus mutation rates for functions of unitation
Using a dynamic systems model for the Simple Genetic Algorithm due to Vose[1], we analyze the fixed point behavior of the model without crossover applied to functions of unitation...
J. Neal Richter, John Paxton, Alden H. Wright
GECCO
2004
Springer
109views Optimization» more  GECCO 2004»
14 years 3 months ago
PID Controller Tuning for Stable and Unstable Processes Applying GA
During the last years the use of intelligent strategies for tuning Proportional-Integral-Derivative (PID) controllers has been growing. The evolutionary strategies have won an impo...
Marco Antonio Paz-Ramos, Jose Torres-Jimenez, Enri...