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TOG
2002
167views more  TOG 2002»
15 years 3 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
PAMI
2007
161views more  PAMI 2007»
15 years 3 months ago
High-Performance Rotation Invariant Multiview Face Detection
Abstract—Rotation invariant multiview face detection (MVFD) aims to detect faces with arbitrary rotation-in-plane (RIP) and rotationoff-plane (ROP) angles in still images or vide...
Chang Huang, Haizhou Ai, Yuan Li, Shihong Lao
IAJIT
2010
96views more  IAJIT 2010»
15 years 2 months ago
A Data Mashup for Dynamic Composition of Adaptive Courses
: This paper presents a novel adaptive course composition system that based on mashing up learning content in a web application. The system includes three major components, static ...
Mohammed Al-Zoube, Baha Khasawneh
ANTSW
2010
Springer
15 years 1 months ago
A Cooperative Network Game Efficiently Solved via an Ant Colony Optimization Approach
Abstract. In this paper, a Cooperative Network Game (CNG) is introduced. In this game, all players have the same goal: display a video content in real time, with no cuts and low bu...
Pablo Romero, Franco Robledo, Pablo Rodrígu...
TIP
2010
88views more  TIP 2010»
14 years 10 months ago
Efficient Stereoscopic Ranging via Stochastic Sampling of Match Quality
We present an efficient method that computes dense stereo correspondences by stochastically sampling match quality values. Nonexhaustive sampling facilitates the use of quality met...
Thayne Richard Coffman, Alan Conrad Bovik